sukaAmYarrak Стаж: 12 лет 9 месяцев Сообщений: 580 |
09-Ноя-23 19:57:11 (спустя 10 часов)
Очень кривая еще, играть невозможно.
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evil812 Стаж: 17 лет 9 месяцев Сообщений: 470 |
09-Ноя-23 23:02:59 (спустя 3 часа)
Версия забагована, строительство не работает, из-за чего нельзя создать костер по задания в самом начале.
В предыдущей стройка работала. |
Admin Стаж: 18 лет 10 месяцев Сообщений: 652 |
10-Ноя-23 06:47:30 (спустя 7 часов, ред. 10-Ноя-23 13:05:36)
0.8.4.1:
Added
added option in cheat menu to spawn debug items added 2 new satyr animations made by @Kerangor <3 Changed made masturbation only work outside of combat masturbation will only attract enemies within your defeat point range (no more cheesing this to fuck all enemies) updated engine version to 5.3.2 reduced length of days to 10 minutes from 20 tweaked colors of dead leafs and branches to not be too bright Fixed tweaked campfire and cauldron placing fixed being able to craft before placing a crafting station fixed unable to turn on campfire/furnace Fisherman quest should now recognise when new type of crafting stations/buildings has been built having sex with werewolf quest should now progress properly All loot should be dropped on player death (some items disappeared earlier) Death loot box should no longer hover over the ground giving birth should no longer loop infinitely belly should reset after giving birth fixed spawn creatures in debug menu not working replaced a few metal characters with boars Performance rolled back tree shadow performance fix due to shadow bug resulting from it stopped trees moving in the wind at large distance for the player (this will help with shadow rendering cost as a small substitute of the previous fix) |
Gebuk Стаж: 11 лет 10 месяцев Сообщений: 278 |
11-Ноя-23 09:40:31 (спустя 1 день 2 часа)
Кто знает как удалять эту программу? В списке программ не числится
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Ox1 Стаж: 14 лет 5 месяцев Сообщений: 447 |
11-Ноя-23 18:41:10 (спустя 9 часов) 24239440Версия забагована, строительство не работает, из-за чего нельзя создать костер по задания в самом начале.
В предыдущей стройка работала. |
Dasqwerty12345 Стаж: 18 лет 10 месяцев Сообщений: 449 |
13-Ноя-23 06:42:51 (спустя 1 день 12 часов)
кто нибудь дошел до секс-анимации?)
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mentoxa1 Стаж: 16 лет 6 месяцев Сообщений: 341 |
13-Ноя-23 07:22:08 (спустя 39 минут)
Игра настолько сырая и неоптимизированная, что и играть не хочется. В любом случае - спасибо за раздачу
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Admin Стаж: 16 лет 10 месяцев Сообщений: 364 |
13-Ноя-23 07:44:08 (спустя 22 минуты) 24243565кто нибудь дошел до секс-анимации?)
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qsuicide96 Стаж: 12 лет 11 месяцев Сообщений: 724 |
13-Ноя-23 10:12:27 (спустя 2 часа 28 минут)
Глюк на глюке, глюком погоняет, 2-й квест (скрафтить шмотье закончить не получается), если, не поговорить с рыбаком, а сразу залезть в башню и взять квест на трах с оборотнями, наступает вечная ночь.
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Dasqwerty12345 Стаж: 14 лет 6 месяцев Сообщений: 455 |
13-Ноя-23 10:38:01 (спустя 25 минут) 24243601
24243565кто нибудь дошел до секс-анимации?)
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qsuicide96 Стаж: 10 лет 5 месяцев Сообщений: 625 |
13-Ноя-23 11:55:17 (спустя 1 час 17 минут, ред. 13-Ноя-23 11:55:17) 24243701
24243601
24243565кто нибудь дошел до секс-анимации?)
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Admin Стаж: 15 лет 5 месяцев Сообщений: 559 |
24-Ноя-23 08:03:38 (спустя 10 дней, ред. 24-Ноя-23 08:03:38) 0.8.4.2Added2 new Werebear animations made by @Kerangor added toggle to use a lower fidelity ocean (might save some performance on lower end systems) under graphics settings. Changed disabled forced births after week 43 (option to give birth appears at week 40, 3 cycles after it previously forced birth) tweaked light radius of placeable torches/furnace/campfire updated steel ingot description to make it clear how its crafted (brimstone + iron ingot in furnace) Fixed Reworked how DLSS settings works, Nvidia somehow broke everything into pixel soup using the old method without me noticing Pieces built before loading a save should now be considered for snapping when building Frame rate limit should now be saved between sessions properly Walls should no longer break when placed Can now turn on/off campfire/furnace added delay before gravity affects character, might prevent falling through world in some instances (could never replicate so unsure if this fixes the issue) Fixed time of day stopping when loading a game fixed red flowers not dropping red flower seeds ogre pregnancy now gives a baby, not an ogre summon item quest task progress should save properly Performance optimized shadows for foliage, many foliage's no longer cast dynamic shadows but instead use contact shadows to give a sense of depth for much lower performance cost Further optimized shadow performance on trees |
ZETey Стаж: 10 лет 5 месяцев Сообщений: 751 |
26-Ноя-23 01:25:01 (спустя 1 день 17 часов)
нужно перекачать с сайта исправленную верисю тут забагован палагин который блокирует действия
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marm0n Стаж: 10 лет 8 месяцев Сообщений: 553 |
28-Ноя-23 11:15:23 (спустя 2 дня 9 часов)
Практически неиграбельно
две сцены с верфольфом. у башне колдунья дает квест на секс с ними но стоит лишь выйти из башни как квест исчезает)) потенциал есть,но исполнение хромает сильно |
Chu62ckP Стаж: 11 лет 12 месяцев Сообщений: 256 |
07-Дек-23 14:53:19 (спустя 9 дней) |
Admin Стаж: 6 лет 12 месяцев Сообщений: 683 |
28-Дек-23 08:02:27 (спустя 20 дней) 0.8.4.3**Added**Sound when placing/destroying building piece A new drake quest given by Isabell Aeron the mage, a new NPC found wandering the island A bunch of props around fisherman house Added a prompt before sleeping to prevent accidental sleep Tooltips for multiple graphic setting options to explain what they do Added back tent, interact to sleep safely wherever it is placed Penis collisions for all monsters, this should make the penetration simulations run for all enemies alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest names and descriptions to quests Input mapping for console widget **Changed** Completely reworked Isabells dialogue lines Changed the reward for Isabells werewolf quest Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update) Changed position of tutorial hints to top middle of screen removed prompt window after saving Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping Nightly ambushes will now happen less often Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier. Tweaked multiple options in graphics settings to work better and be set based on current setting Updated description of pregnancy duration multipler in settings to avoid confusion Replaced and added several loading screen images Bed can now set spawn point again Levelling up now grants 1 skill point rather than 2 Changed icon for grilled fish Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved Console commands and widget now works properly Replaced the water of the ocean, removed the options to switch between low and high quality ocean. rested buffs are now percentage based updated multiple status effects with different values and fixed some bugged ones that did nothing changed some fonts and colors in dialogue/journal UI changed default unstuck button as it used the same default key as codex Added a check if partner is female, to prevent wildling females to impregnate player Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning Changed location of text notifications tweaked campfire to not go above ground as much changed torch fire particle effect doubled burn time from 60 to 120s per piece of wood in torches removed some input mappings for stuff no longer in use **Fixed** Fisherman quest should work again Finally fixed player name (for the last time?) Wereboar summon item not getting consumed on use Chairs falling through floor Ceilings not sheltering player properly DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled Continued pregnancy after birth issue Weather sounds should respect sounds settings properly Fixed incorrect name of some items Flat ass during sex syndrome the player sometimes suffered from Several dialogues that didn't work after a plugin update an issue where hp regen from sitting stayed after standing up Some foliage disappearing when close to player Unable to spawn wildlings from cheat menu Unable to initiate dialogue with wildlings Wildlings unable to have sex scenes triggered black screen not covering entire screen NPC's can no longer walk away when talking to player Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them) Character randomly rotating in creation menu after rotating |
666VAMPIRE666 Стаж: 15 лет 6 месяцев Сообщений: 692 |
28-Дек-23 11:08:43 (спустя 3 часа, ред. 28-Дек-23 23:35:58)
новая версия играбельна кто пробовал?
update скачал попробовал ни че непонятно куда что делать, мобы зависают и в позе т куда отползают и исчезают, нпс ток 1 рыбак и с ним нет взаимодействия, анимацию ток 1 нашел с ликанами и то как то средненько, провалы через текстуры переодически , долгая прогрузка текстур когда бежишь |
Admin Стаж: 5 лет 8 месяцев Сообщений: 668 |
14-Янв-24 17:56:15 (спустя 17 дней, ред. 16-Янв-24 07:46:59) 0.8.4.4Added:Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current "flock". This will be used more in the future for other systems. Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons. Stranger wandering around the island that might randomly appear in a few different areas Several NPC's to village, dialogue/personalities will be added in the future birds enemy dismemberment Enemies spawned during night will disappear come morning bronze axe/pickaxe outline to notify texts for better visibility greatswords as craftables as well as legendary armor New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other. Pigs rabbits water interaction some ambient sounds in confier forest Changed: Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up. Attributes (endurance/determination) no longer increase stamina and stamina regen Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs) Slaves and female NPC's will now maintain the same customizations across loading/saving Slaves and female NPC's random appearances will now include random hair, haircolor, skin color and makeup reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more Repair kits will now repair 100% Removed Futa option from menu as well as in game as they need a rework if they should be brought back Fisherman appearance upgraded bread now also bakeble in cauldron tweaked cauldron fire look and made it so its only active while crafting daytime is now 15minutes, night time 5 minutes Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful Dialogue UI to match rest of other UI in style Tweaked (increased) energy use of several actions increased sprint speed from 600 to 800 changed dash into a dash attack tweaked damage/durability values of all axe/pickaxes tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item Background music should now change according to day or night time reordered workbench crafting items to make it easier to find stuff player will now gain exp from crafting even when not at crafting station increased animation speed of mining and wood cutting autosaves will now save with a time suffix, also fixed auto saves not working changed icon for spoiled food and dragon scales reduced drop rate for collectibles/ore text of sex journal tweaked hit reactions to look less borked tweaked physics assets of all enemies to work better for ragdoll/hit reactions removed fog of war from map Changed AI to anew AI system for several enemies (RIP kung fu werewolf!) Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur Changed mesh of boars changed mesh of bears Drakes will breath fire on you new water system at lake made caves brighter added minotaurs guarding all cave entrances increased dragon max flight speed increased horse max speed required resources when building will show red if requirements not met disabled automatic penetration detection as it is not ready yet Fixed: Sitting no longer bugs out attacking Bed not acting as respawn point Mouse cursor not visible when sleep dialogue appeared Toggle clothes button not working in main menu ocean sounds respecting audio settings potentially fixed baby items falling through the world Sky/weather not loading properly on level transitions resulting in permanent night time green dragon not mountable through dialogue slaves not starting dialogue Vampires spawning as cubes in caves after loading a save spawns not being disabled when close to buildings (foundations) Some foods not giving correct buffs removed all metal robot characters from the map Auto pickup after killing enemies autopickup now works hp widget no longer shows when mounted male wildling armor without texture censor boxes scaling and being applied properly to all creatures mounting horse should work better Vampires should work this time around and not be werewolves. Shadows "skipping" during sunset/sunrise game locking when pressing start in main menu Auto targeting now works again unsummoning horse while mounted no longer possible to prevent bugging out the game Fixed multiple enemy kill exp being incorrect "Enemies approach" text appearing even when none where spawned An issue where building piece locations would be offset at a distance on older GPU's Fixed snapping on some crafting stations that was off Items dropped at death being capped at 15 items Minor adjustment on cloth loincloth rotten food no longer turns into spoiled meat after a while potions will no longer decompose over time dealing damage twice of first hit on trees/mines babies never spawned after birth quick saving not working ragdolls only simulating half the body collisions in steneby lods of locked chests and tent that was sunken into the ground vampires in caves are no longer small boxes running around on the floor riding anim on dragon spawning dragon from console will now spawn the correct character music not playing properly constantly being counted as in combat (preventing saving in some isntances) horse tooltip staying after dismounting fixed tattoos not working as well as not being saved across save/loads fixed multiple hairstyles to have the same material Performance: Further tweaked some underbrush shadow performance Tweaked max distance lights are visible to increase performance Optimized some texture sizes Added LOD's for many items lacking them as well as adding more LODS for existing models for better performance Enabled nanite on lots of meshes lacking it optimized landscape texture consolidated and removed multiple spawnpoints optimized some code to not run on tick optimized UI performance to not calculate hidden widgetsp 0.8.4.5**Added**Dialogue to the blacksmith allowing you to trade with him Dialogue to the mayor as well as a quest A young farmer named Jacob, along with dialogue horse snow/rain material effect for several building pieces missing it **Changed** Converted pets over to new AI Dash attack is now normal attack while sprinting to trigger instead of dedicated input Field of View will change dynamically based on speed (only when sprinting or faster) reduced sprint stamina cost reduced dash attack stamina cost decreased acceleration speed for player to make moving feel more weighty Removed buildings categor from craftable categories and replaced it with tools (for sorting craftables) tweaked flock behaviour and stopped npcs from automatically finding a leader they keep close to changed scorpion to new ai increased size of sky planet color overlay when placing buildings to show their stability added outline to more UI texts to make them more clearly visible changed movement of pigs to be less wonky AI faction should now correctly determine compass color of AI **Fixed** Bed respawning put you in the middle of the ocean Bed in the ground at main menu Isabell dialogue never progressing from the first type of interaction doors sending you to space followers rotating the player instead of themselves when following slave dialogue not progressing and not being freed properly fixed followers walking slowly when following player Female NPC's can now run and not only walk incredibly fast slaves captured animations not working properly (should no longer stand around looking happy) huge bronze pickaxe/axe No mouse input when naming follower some animations making enemies scale strangely Indifferent skill now requires determination |
Admin Стаж: 12 лет 6 месяцев Сообщений: 334 |
05-Фев-24 14:28:38 (спустя 21 день, ред. 05-Фев-24 14:28:38) 0.8.4.6Addedfalling through the map should now teleport you back to start of map. Preferably you shouldn't be able to fall through the world, but shit happens torches codex input mapping under inputs menu ability to change building height (shift + scroll) added black birds circling overhead of most points of interests (dungeon entrances, camps etc) All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling. added some more coal to palces missing it stun as a status effect power attacks that will stun enemies but cost stamina (attack + ctrl) dash attack will stun enemies in its path 2 troll animations that for some reason wasnt added before Quest descriptions for each stage of quests ability to spawn specific item in cheat menu Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats Changed Removed stamina cost of normal weapon attacks Interaction text to be in the middle of the screen reduced size of some text widgets increased out of combat stamina regen nightly spawns should no longer appear near buildings hid pubic hair options in menu as they don't currently work replaced all ruins with new meshes and made them much bigger (and added a new one as well) replaced graycott village with a much larger and more detailed village replaced stonhelm castle with a much larger and more detailed castle disabled several unused plugins changed so that the mouse should always be locked to viewport, even after alt tabbing replaced the model of coal ore and the item description increased respawn duration all ores increased size of iron ore increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor) added a delay between an item drops and before it is auto picked up removed mallet from crafting list as its not used for anything currently changed the model of branches to make them easier to spot changed the model for wheat Reworked UI design across the game Journal and codex are now in the same UI, also changed the look of how quests are tracked naming the character will now prompt you before starting a new game, to prevent players missing it enemies with weapons will have the weapons hidden during scenes changed face light to be rectangular for better eye reflections changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f) tweaked jumping to feel better overall and made jump height higher quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth made limbs harder to cut off enemies and made feet cuttable before death tweaked AI to be better at detecting the player and not getting random blackouts mid fight Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%\UnrealEngine\5.3\Saved to you game folder\WickedIslandFull\Windows\WickedIsland Renamed weregoat baby to satyr horse is now summoned by a warhorn (item) rather than a key Changed horse model and mount system completely to be more fluid in movement and nicer to control Disabled enemies/POIs on compass/map until i get it sorted properly removed skillpoint gain from discovering landmarks until load/save of them can be fixed Fixed Unable to eat cooked meat Can now repair bows unable to build after closing build menu using the close button instead of right mouse button You should no longer be able to randomly end up on top of dungeons after scenes load button sometimes now spawning in main menu even when a save game exists NPCs walking away during dialogue (RUDE!) unable to sleep unless jumping building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs cancelling sleep blocking inputs trees turning completely invisible at large distances presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..) enemies/npcs sometimes not spawning correctly after level transitions blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well) name of mayors quest missing fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity items should be refunded when placing a building that instantly breaks Isabell quest should now be able to turn in rabbit and pig ragdoll item auto pickup covering entire map when loading a game some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player) being able to sit while swimming Minotaur offspring Mount point dragon build placed sound now playing where building placed, not in a distant galaxy Performance refactored code running on tick to running event based in multiple places enabled nanite on more meshes tweaked grass for better performance optimized sky for medium or lower settings, should add some performance boost removed several unoptimized prop meshes that could tank performance for non-nanite systems optimized a few shaders to be more performant optimized some code for the dragon to make it run in a separate thread |
K0mpadre Стаж: 9 лет 10 месяцев Сообщений: 256 |
08-Фев-24 18:40:02 (спустя 3 дня)
На втором запуске не загрузились полигоны...
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virda Стаж: 11 лет 9 месяцев Сообщений: 480 |
11-Фев-24 08:39:04 (спустя 2 дня 13 часов, ред. 11-Фев-24 08:39:04)
Игра очень сырая. Анимации местами кривые и как будто сломаны. Иногда просто останавливаются.
Игра не оптимизирована и заставляет крутиться куллеры видеокарты на полных оборотах (возможно, особенность движка игры). Не удалось найти в ней секса: при попытке мастурбации рядом с монстрами - они просто смотрят, потом "скатываются" по неровностям поверхности. Более/менее рабочая, но очень скудная, система крафтинга. Стартовый квест составлен максимально неудобно: вместо того, чтобы принести скраченные вещи, что было бы логично, если скрафтил их чуть раньше, просит именно скрафтить их. Окружающий мир сделан неплохо, но пустоват. |
wideeyesopen Стаж: 7 лет 12 месяцев Сообщений: 208 |
12-Фев-24 03:24:16 (спустя 18 часов)
Как и пишут остальные:
Не стоит тратить на это время. Этот билд на стадии "early build". Анимации топорные, элементы ландшафта и архитектуры зданий лишены смысла, везде просто одни плейсхолдеры, враги ведут себя никак, кроме того, что иногда агрятся и атакуют. Х-сцены уносят камеру от персонажа и не всегда она возвращается при возраждении, лично у меня не работал сбор камней и до строительства я вообще не дошёл. Практически все действия кроме регулярной ходьбы и сбора палок, отдельных растений и цветов и открытии ящиков время от времени не работяют. У меня видюха орет даже когда в игре срубаю все на минимум и в панели nvidia ставлю 30 кадров. Вообщем игра в этой сборке представляет собой набросок и ничего более. Можно смело проходить мимо. Если интересно что то типо беготни в открытым локациям с адалт контентом без сильной замороки с модами типа Скайрима, то лучше уж Conan Exiles (с 3 модоми:Sexiles, Hiborean Body & Exposed Armor HD), или попробывать из разработки Carnal, Breeders of Nephelim и Wildlife. Эти то игры хоть как то выглядят и хоть как то играются. |
Admin Стаж: 9 лет 10 месяцев Сообщений: 270 |
12-Фев-24 09:04:45 (спустя 5 часов) 0.8.4.7Added:Option to reset quests in cheat menu sand as a harvestable resource glass as a craftable resource in furnace glass bottles as cratable resource in workbench killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by Gu3st) buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage 1 new troll animation (made by Gu3st) 1 new werewolf animation (made by Gu3st) Changed: added power attack description in help text for attacking Updated some tutorial texts to match current game features Tutorial notes will now be separated by topic for easier sorting Disabled console access in demo Split the fishermans quest into separate quests and added more steps to each quest increased max stack size to 500 for all components made name input box less tiny sleeping in bed will make the player extra well rested, giving the most powerful rested buff Fixed: Presets not being loaded in char customization Daytime sometimes getting stuck after loading tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though) unsummoning horse breaking the game Blacksmith dialogue (again, lets hope it doesnt break again) enemies randomly despawning added back the function of followers to teleport to player when too far away wound decals will disappear after a while instead of being permanent Iron pants recipie missing improved collision precision on desert rocks strange wolf jumps some enemies giving 100exp when they where supposed to give much more respawning on beds should no longer be inside the bed NPC's not getting morphs applied (Isabell, slaves, male wildlings etc) cloth simulation not working on npc's defeat points not updating properly on HP bar on level up Performance: Added a function to despawn npcs too far from the player |
Marsinator Стаж: 7 лет 6 месяцев Сообщений: 199 |
18-Фев-24 05:25:28 (спустя 5 дней)
Задумка интересная, играл сначала с большим удовольствием. Но энтузиазм быстро кончился. Постоянные вылеты, провалы сквозь карту, крашы сейвов (а соответственно всего прогресса), причём уровень персонажа может остаться при загрузке, а все постройки и соответственно все ресурсы, предметы пропадают. Когда затирается весь многочасовой прогресс, причём во всех дублированных сейвах, это рано или поздно убивает всё желание продолжать играть.
Игра абсолютно не играбильна на данный момент, а учитывая скорость разработки, останется таковой ещё очень долго. |
starwars0000 Стаж: 14 лет 11 месяцев Сообщений: 651 |
01-Мар-24 07:20:09 (спустя 12 дней)
Невозможно пройти, абсолютно, и автор видимо и не пытается исправить. Чисто побегать поюзать чит и удалить. Ибо и стройка не работает и квесты не сдаются. В общем...
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123123to Стаж: 10 лет 7 месяцев Сообщений: 483 |
16-Апр-24 21:18:06 (спустя 1 месяц 15 дней)
Почемуто у меня монстры ее атакуют и убивают
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marm0n Стаж: 12 лет 5 месяцев Сообщений: 861 |
16-Апр-24 22:01:02 (спустя 42 минуты)
123123to
там кнопка есть " соблазнение " кажется. вот после нее,многие враги желают гг. но сцена там от силы пара штук у меня и текстуры пропадают периодически а теперь вот вообще в игре карты нет)) и как ее включить непонятно |
Admin Стаж: 9 лет 9 месяцев Сообщений: 218 |
15-Май-24 07:38:17 (спустя 28 дней) 0.8.4.8Added:Reworked the levelling system to be activity based. Running will make the running skill increase, using swords will make the sword skill increase etc. All skills have an attribute tied to them. Levelling up a skill will eventually increase the attribute (every 5 levels of a skill). Skills give a bonus to their respective area (sword will make hitting harder with swords), attributes have general bonuses. For example, levelling sword to level 50 will increase might by 10, each point in might will increase carry weight by 10, so 100 added carry weight + a 50% increase in sword damage (as sword increases damage by 1% per skill level). The overall player level is calculated based on the experience from all skills combined. This means killing enemies no longer grant exp, but hitting them with a sword will. Preservation box, prevents food spoiling while stored in this container Farming plots and a planting system for planting seeds in the plots. Add fertilizer(spoiled food) and seeds to a plot and it will start growing. Once grown you can harvest it. Also added wheat seeds as an item that drops from wheat. Castle building pieces for building large stone structures A system where enemy attributes are randomized and each enemy is assigned random traits that alter behaviour and stats. These will play a bigger role later as they will be inherited to offspring. Taming, having sex with an enemy 3 times will make them your servant and follower. The pink progress bar below their HP indicates progress. A radial menu for performing different actions. Things such as sleeping, masturbating, sitting and giving your followers orders are done with the radial menu (F key by default to open). 19 new makeup masks in character customization 11 new hairstyles Added AMD FSR support and changed how upscaling is handled under settings. It now uses common dropdowns and checkboxes, automatically using whatever mode is supported. Also made it so both frame generation and DLSS/FSR upscaling is enabled by default. This should increase performance on all systems without having to go into settings as well as enable frame generation for all GPU's, not just Nvidia 4xxx series. Health and energy potions can now be crafted from the cauldron Sliders in cheat menu to set exp gain rate, harvesting amount, enemy and player damage rate. Added crystals as an item, can be found in dungeons. Will be used for upgrading gear Bronze, iron, steel, royal and legendary armors can now be upgraded to tier 2 and tier 3 versions (each one doubles previous armor stat). This will require crystals and gear is upgraded on the anvil Added color grading to open world post processing for a slightly different look Changed: Reworked the save/load system from the ground up. Respawning on death will no longer reload the level, which means shorter load times when dying Reworked the layout for the main menu, this was necessary due to save system change Increased max stack size for spoiled food to 500 Player health should be set to a higher value after defeat scenes to prevent dying right after scene ends Enemy appearance will now be randomized (skin texture and skin tint). Later these traits will be inherited to offspring. Inflations can now stack, but they only last for 2 minutes so better be quick about it! Changed formatting of sex journal Rewrote the backend for sex to work better for npcs (masturbation, pregnancy supported) as well as group scenes. These are just enabling features, its not in the game yet but should now be easier to add. Reworked graphical settings menu options and added a few new ones New custom mouse cursor icon Sleep buff will disappear faster than before, the more well rested, the longer it lasts Added all creatures in the game to cheat menu spawn list, but added a check to prevent spawning only allowed creatures in demo build Removed non-working items from cheat menu Changed minimum pregnancy duration multiplier to 0.1 instead of previous .5 Changed autosave default to never as the game locks up for a second when saving, player can still chose to set autosave interval in options Added cinematic graphical preset (please be aware this will run slow on pretty much any system) Enemy arrows will now stick to player Changed branches model to make it easier to pick Changed carrot model Added more fog to world (with volumetric fog this can sometimes look strange, working on a fix for this) Increased density of grass in leaf tree biome Added cooked meat/feral meat/fish into cauldron recipes Increased stamina cost for all actions and added stamina cost for normal attacks back Modified foods into stamina and hp buffing, both kinds should be allowed at once now, but only 1 of each type Doubled the stamina buff from food Increased respawn time for all trees, collectibles and mines (1h real time for trees/mines, 30minutes for collectibles) Tweaked lighting in dungeons Esc now closes HUD if open, cancels sitting and masturbating, also ends sex scenes/ends free camera Fixed: @Kerangor tweaked some locomotions anims to have less leg cross Containers being destroyed should no longer push player through the ground (the pieces wont have collisions anymore) Equipped weapon will now drop in loot chest Added collisions to all items, preventing some items from dropping through the ground Fixed textures on some drop items Potentially fixed player place in strange places after scenes, especially indoor or in dungeons AI will no longer loose track off you when outside of their vision range and just next to them. AI should now properly react to sounds and go to investigate, this did not work as expected previously Nightmare sometimes inverting during animations Satyr animations not working Icons in map not rendering Character widget displaying momentarily in distance when AI are spawned Quest progress saving/loading fixed Added a check to prevent sleeping in dungeons to prevent a locked game state Performance: Reduced memory usage by about 9gb when loading a game, should result in quicker load times and possibly better performance Aggressively Reduced texture size on lots of meshes (this should hopefully make a big performance difference) Enabled nanite on several meshes Converted a majority of textures to use a different streaming method, which should reduce gpu ram usage greatly but slightly increase gpu calculations. Disabled grass/foliage wind at a certain distance to save shadow calculation costs Skeletal meshes (like the player character and its armors) will scale in detail level based on render settings, low will pick a much lower detail mesh etc. This should help with performance on lower end systems Known Issues: map and landmarks still not fixed, multiple issues with it, no need to report bugs related to it journal displays message for all previous entries when loading a save Dialogue menu only accepts mouse selecting option, will revamp dialogue menu in the future to make it better. 0.8.4.8 HotfixFixedTextures on wooden buildings reduced volume on some enemy moans fixed isabells werewolf quest being impossible to turn in fixed an issue with an infinite loop locking the game when spawning enemies inside dungeons from cheat menu fixed jumping granting exp even if energy is too low changed how defeat points are calculated, also made it so the max amount is visible with gray hearts and pink hearts indicate current points |
Admin Стаж: 5 лет 12 месяцев Сообщений: 757 |
18-Май-24 12:12:04 (спустя 3 дня) 0.8.4.9Reduced amount of data being saved to speed up saving/loading (this will only affect future saves, old saves will still have the actors that no longer are being saved)Made spawning enemies happen sequencuencially to avoid framedrops on characters being spawned in Converted archdemon and reaper to new ai (that everyone else uses) and added some new attacks for reaper moved a few spawnpoints in dungeons around leveling up will no longer att a percentage increase to damage and health (was 10% before, leading to exponentional values). Now uses a curve to give a set value based on level. This applies to enemies as well as all enemies level up based on their attacks. please be aware this will not affect past levelups, only future levelups, which means savefiles will keep the effects of old levelups. Masturbating will grant the satisfied status effect added back the hotkey to masturbate blocking animation should now be tied to actual blocking duration to make blocks more precise reduced werebear damage slightly Significantly increased the duration of all foods Added a new sesne for ai, they should react better to being damaged Fixed Isabells drake quest not starting when picking the dialogue options some issues with items duplicating on game load potentially fixed player loosing head on death and not regrowing it on respawn sliders in cheat menu not updating to set values Visual randomization not working on enemies Cum visual effect not working bears unable to damage player when to close picking incorrect animation for the enemy type animations sometimes not aligning properly heavy and light armor not gainging skill exp heavy and light armor not being detected as such and giving correct bonuses (absorbtion and evasion) fixed multiple enemy attacks not detecting hits properly save thumbnails less dark |
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