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Pure Onyx [InProgress, February 28.2022] (Eromancer) [uncen] [2022, Fighting, Beat 'em up, 3D, Sci-fi, Female Heroine, Big tits, Big Ass, Straight, Blowjob, Violation, Blowjob, Humiliation, Rape, Futanari, Creampie, Indie, Unity] [eng]

PURE ONYX
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-Информация:
Год выпуска: 2022
Дата релиза: 2022/02/28
Жанр: Fighting, Beat 'em up, 3D, Sci-fi, Female Heroine, Big tits, Big Ass, Straight, Blowjob, Violation, Blowjob, Humiliation, Rape, Futanari, Creampie, Indie, Unity
Цензура: Отсутствует
Разработчик/Издатель: Eromancer
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: February 28.2022
Язык игры (сюжет): Английский
Язык интерфейса: Английский
Язык озвучки: Неизвестен/ Другой
Системные требования (минимальные): OS: Windows x64 / CPU: i5 / RAM: 8GB / VRAM: 2GB / HDD: 3GB-Описание:
Pure Onyx is a classic beat ‘em up set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, hand drawn art and is styled after 80s cyberpunk anime. Pure Onyx will contain in-game, fully animated H content.-Доп.информация:

Установка и запуск

Установка не требуется, папка игры.
Запуск приложения осуществляет исполняющий файл pure-onyx.exe находящийся в корне папки.
Если папка была перенесена в другое место не забудьте перехешировать торрент, чтобы оставаться на раздаче.

Журнал изменений

November 31 2021
• Initial itch.io release
• Added early version of a Bunny Girl vs Bunny Girl H scene to the gallery.
• Fixed a very nasty hitbox issue that went under the radar since late October. It effectively increased all enemies' attack and grab ranges, making the game significantly harder / more frustrating.
• Removed colliders from larva (the small worms). This prevents Onyx from nudging them around when trying to stomp on them, making them less frustrating to hit.
• Reworked physics to prevent Onyx from jittering or slingshotting when colliding with objects and playing field boundaries.
• Charger boss now properly detects props and stops charging upon collision if he cannot reach his destination.
• Fixed the wacky wavy inflatable henchmen (Runt and Thug no longer inflate/deflate during bystander idles)
• Improved chest open animations.
• Added a safeguard to help prevent enemies improperly leaving the playing field and glitching stuff up.
• Holding 'Up' against the shop while jumping will no longer make Onyx hang out in the air
• The Charger's hitbox for Breath Attack no longer sits around for a full second after the energy beam graphic dies out.
• Fixed issue where Onyx couldn't do a power attack (heavy punch) after jabs 2, 4, etc.
• Completed Interactions system overhaul. Loot lying around now causes less of a performance hit + items are less likely spawn on top of each other.
• Fixed an integer overflow issue that could result in the Wave #rolling over into the negatives if the player set the wave to a very high value via console.
• The setwave command can no longer be invoked with negative values.
• Debug renderer (F1 key) properly shows enemy agro range again
• Added secondary motion (jiggles/physics) + fixed/improved animations for entire Onyx vs Cop Double Team H scene
• Added liquid FX and post H scene liquid to the Onyx vs Cop Double Team H scene
• Added loot chests! Bigger chests = better loot. These will get fancier in future releases
• Added example events in Sewers and Skyline wave missions where chests become unlockable at certain waves.
• Completed partial overhaul of interactable system (allows for interaction cursor to appear properly on chests)
• Completed internal overhaul of all player and enemy attacks. This adds attacks and related data to our game database, making them much easier to add/edit, but the transition is a major one and has the potential to create bugs with existing attacks, so please be on the lookout.
• Added optimized standard and low poly models for Street Lord Wraxe
• Added optimized low poly model for Male Cop Fixed missing helmet meshes / untextured eyes underneath helmet on Male Cop
• Fixed the color of Male Cop's tralala -- his ding ding dong.
• Added new FemCop grenade model + finished animations/FX for forcefield deployment during H scene-October 31.2021
(** indicates items added or being added since the October 18 Inner Circle test release):
** Added the second part of Onyx vs FemCop + MaleCop H Scene (additional SFX and liquid FX coming soon).
** Fixed runtime exception related to custom game resolution handling resulting in game being unresponsive at "Press any key" screen with certain display setups.
** Added Options feature to change default display that the game starts up on.
** Added SFX to the first part of Onyx vs FemCop + MaleCop H Scene.
** God mode now affects Stamina and Exhaustion pools in addition to HP
** Fixed stomach bulge shape during Onyx vs FemCop Baton scene.
** If an enemy spawns outside of or escapes the playing area, a message will now appear to notify you. Let us know if this happens to you so we can document it!
** Fixed missing skin/geo on the Chain Splicer's LOD model (his junk was floating mid-air, spooky)
** Fixed missing SFX when Onyx is impacted directly with Crawler's spitball
** Fixed issue where Crawler's spit projectile would freeze in the air before impacting the ground
** Increased Crawler agro distance (actually, fixed an issue that prevented him from agroing) and Spit attack range.
** Hitting a Crawler will now agro both him and his swarm.
** Fixed floating Larva/Crawlers during combat.
** Added louder Crawler projectile splash SFX.
** Added electrical FX when FemCop's forcefield spawns.
** Crawlers will no longer face backwards when spitting at Onyx.
Added early version of FemCop + MaleCop vs Onyx H Scene to the Gallery. Expect a significantly extended version + SFX and improved anims in the end-of-month release!
Added optimized (LOD) model for Onyx (should be a solid FPS boost during H scenes).
Changed key toggling in-game console to use key to the left from the 1 key on every keyboard layout. This should resolve difficulties that AZERTY/QWERTZ (French/German) users had with finding the open/close console key.
Surveillance disks no longer drop if you already have the scene unlocked
Fixed critical issue that could bug out (heh) Larva/Crawler enemies, preventing their AI from restarting and making them un-killable.
Added SFX to Larva/Crawler enemies
Added splat FX when Larva enemies are squished.
Added Bite animation + improved GroundHit animation for Larva/Crawler enemies.
Larva/Crawler enemies will no longer "walk" backwards.
Added Spit attack to Crawlers
Added Ground Slam attack to Crawlers
Added time system. In-game time (shown in top-right of menu) now passes when Onyx travels between areas (distance-based), and after H Scene fade-outs. Day/Night artwork hasn't been added yet.
FemCop can no longer be hit while winding up to perform her Mule Kick counterattack
Eliminated nasty flickering shadow artifacts that often appear at edges of shadows on Onyx and FemCop
Improved Debug Viewer (F1 key) so that collider meshes are actually representative of the enemy's physics colliders + update in real-time.
Console command history may now be accessed via the up/down arrow keys (while console is open).
Console message log now scrolls using the Page Up/Down keys instead of up/down arrow keys.
Console commands may now be autocompleted/selected via Intellisense with the Tab key. Shift+Tab selects in reverse.
Improved console text and color formatting
Overhauled code services/subsystems; mostly backend benefits but performance gains are possible for lower-end hardware
FemCop's forcefield now casts a reflection
Known Issues
Here are the newest/most relevant known issues.
Due to some code changes, Street Lord Wraxe can currently get stuck navigating around Onyx and the shop.
Still have to add some SFX + liquid FX for the latest H Scene.
Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
FemCop's force field doesn't emit light properly when the scene is mirrored.
Reflection on Onyx's shorts looks weird during FemCop H scene. Will fix in next update (I failed >_> soon)!
It's possible for FemCop's forcefield to spawn on top of bystander enemies.
Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
setgamespeed # - Multiplies the game speed by the number specified.-Alpha September 30 2021
** Patched a major issue that was causing left-facing animations to desync characters in the Gallery.
** Disabling adult content will now hide liquid without clearing it (It will reappear in its correct state when adult content is turned back on).
Added first iteration of Larva enemies (Larva and Crawler) to the game for combat testing (use Stomp or the forward punch combo finisher, Push, to hit the small ones; you can also knock them out of the air).
Added swarm AI behavior (currently in use by the Larva/Crawler enemies)
Added a fun surprise that has a chance to occur at the beginning of each wave in Skyline/Sewers. Watch out >.>
Added secondary motion (hair, clothing animation, and jiggles) to FemCop + Onyx H scene.
Added boob squish + additional face animations + clipping and popping fixes to the FemCop + Onyx H scene .
Improved / better emphasized shorts pull-down and barrier grenade throw animations during FemCop H scene.
Increased FemCop's H attack wind-up animation from 20 frames to 40 frames
Fixed position of FemCop's "EyeShine" FX (H attack cue)
Player can now move / reset camera position in H scene gallery.
Restored feature to Gallery where foreground layers are hidden during H scene playback
Loot containers are now hidden during H scenes since they can obscure visibility.
Fixed issue with Wraxe's hitboxes that allowed for an exploit where Onyx could be positioned so she's never hit.
Remixed the entire game's audio
Added new combat SFX and skid SFX for Onyx
Reduced automatic knockdown rate on Onyx (expect fewer knockdowns)
Added adult content filter system (can filter all content or by fetish; more will be added as we add content to the game).
Added adult content filtering settings to Options screen
Known Issues
Here are the newest/most relevant known issues.
Despite their name, Crawlers can sometimes float above the ground -- still investigating details.
Larva / Crawlers' Bite animation is a placeholder since we don't have one for it yet (the one where they raise up then slam down)
Larva / Crawlers have no SFX/VFX yet.
FemCop's force field doesn't emit light properly when the scene is mirrored.
Reflection on Onyx's shorts looks weird during FemCop H scene. Will fix in next update (I failed >_> soon)!
It's possible for FemCop's forcefield to spawn on top of bystander enemies.
A blocky shading artifact will appear on FemCop's skin if she's covered in liquid while lit up by her forcefield during her H scene.
Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
godmode on/off - Makes Onyx indestructible.
onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
setgamespeed # - Multiplies the game speed by the number specified.-August 31 2021 Test Release
This release adds the first Femcop and Onyx H scene, which I think many of you have been excited for ( ͡° ͜ʖ ͡°). You can expect an improved version of it next month, with more secondary motion (jiggles) and improved FX. We're also working on two multi-team FemCop scenes, one of which I'm hopeful we'll also have ready next month.
We've also managed to sneak in a really significant mechanic called the Exhaustion system. Grapples now increase Onyx's Exhaustion over time, which makes grappling more difficult. Exhaustion also increases by a small amount at the completion of H scenes (but not during, meaning you aren't rushed while viewing it). This system will be wired into the RPG framework more in the future to make it more interesting. Currently, the mission will end when Onyx reaches max Exhaustion, but this may change later as we continue to develop the Mission/Events system. Onyx's Exhaustion can be removed simply by visiting The Hub on the world map -- it's automatically removed there.
We could use feedback on Exhaustion system balancing, so please let us know what you think!
Changelog
(** indicates items added or being added since the August 16 Inner Circle test release):
** Added first FemCop + Onyx H scene.
** Added an H grab variant of the Flip Kick skill to FemCop.
** Added placeholder 2nd armor damage level for FemCop
** Added initial version of the Exhaustion system. Grapples increase Onyx's Exhaustion over time, which makes grappling more difficult. Exhaustion increases by a small amount at the end of H scenes (not during).
** When Onyx is completely exhausted, missions now end and she is returned to the Hub. Ending a mission manually will also remove Onyx's Exhaustion.
** Added a placeholder Exhaustion meter to the game screen.
** The Exhaustion gauge in the status menu is now functional.
** Player now receives a warning if Onyx's Exhaustion is high when returning to the world map.
** Exhaustion is automatically removed when Onyx visits The Hub on the world map.
** Chain Splicer now has the "eyeshine" cue before launching an H attack
** FIxed clipping on FemCop's bodysuit shoulders
** Fixed an issue where changing key-bindings would cause the game to freeze
Added Thug section to the Chain Splicer H scene.
Added additional SFX to the Runt section of the Chain Splicer H scene
Added the capability for Onyx to travel between maps / exit to the World Map
Added basic event system, including enemy encounters, triggers, temporary wall colliders to limit encounter areas, and "Go!" indicator to guide Onyx
Added an arrow indicator to guide player toward map exits/transitions.
Overhauled camera math to accommodate multiple aspect ratios without breaking enemy encounters.
Added Test Mission to show off the new map/mission features
Added first iteration of enemy clothing damage / graphics transformation system
Added first level armor damage to FemCop (jacket destroyed when hit with heavy attack)
Added LOD (optimized) model for FemCop
Added Mule Kick ability to FemCop (she will now counter attack from knockdown)
Added SFX to FemCop's Backstep ability
Completed rework/upgrade of FemCop's genitals rigging
Massively reduced chance of firefly artifacts appearing (white flashing circles -- visual giltch some players have) appearing.
FX no longer incorrectly continue playing after an H animation / H scene has been skipped or an attack has been canceled.
Runt's box and Ball Drone will no longer fail to appear during Runt's section of the Chain Splicer H scene.
Charger can no longer improperly change facing direction after winding up for Ground Stomp
Wraxe no longer pre-emptively flickers away before his Death animation can complete
Fixed textures on Ball Drone that were missing after LOD revamp
Ball Drone is no longer missing its eye during Runt's section of the Chain Splicer H scene.
Zoom now functions in the gallery when a scene is not active.
Game database split in two so that only system data is initialized at startup (will allow for loading animation instead of black screen)
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
godmode on/off - Makes Onyx indestructible.
onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
setgamespeed # - Multiplies the game speed by the number specified-May 31st Test Release
as mentioned in the progress update earlier this month, a major goal since the Inner Circle release was to polish up the Chain Splicer H scene. We've added a ton of SFX, animation fixes, secondary motion (jiggles/hair), liquid FX for the outro, and a better viewing angle. We've also added a lot of new SFX to the Runt/Thug double team scene.
The Chain Splicer now has a much more performant chain weapon, so you should see some performance boost if you had lag issues with him before. We've also added a performance option to disable post processing. Continue to expect additional performance options in the future :D.
If you haven't played the Inner Circle release from a couple weeks ago, you'll be seeing the improved belly bulge on the Onyx vs Wraxe scenes, the new loading screen for the first time, and you may also appreciate that the Vioreapers no longer spam stingers :D.
Check below for additional changes/fixes!
Changelog
(** indicates items added since the April 17 Inner Circle test release):
** Improved viewing angle for the Chain Splicer H Scene
** Added secondary motion (jiggles, hair and clothing animation) and a ton of fixes to all Chain Splicer H scene animations
** Added liquid FX finisher to the Chain Splicer H scene animation
** Added many more detailed sound FX for Runt/Thug double team scene.
** Added even more detailed sound FX for the new Chain Splicer scene.
** Added oral, H insertion, and H pullout SFX.
** Improved CPU/GPU performance for Chain Splicer during combat / grapple
** Added Post Processing Disable/Enable option to the Options menu (good option for those looking to increase their performance).
** Upgraded Unity version
** Fixed issue where sorting inventory doesn't update currently selected item (would cause incorrect item to be used directly after sorting)
** Clean Rag item can now actually be used (woops)
Added Chain Splicer + Onyx H scene to the game and to the gallery.
New belly bulge for Onyx added to Street Lord Wraxe H scenes.
Onyx's belly piercing no longer gets absorbed into her when her stomach bulges >_>.
Added the first version of the new loading screen.
Upgraded basic Hit FX graphics.
Wraxe can now summon Chain Splicers
Wraxe now summons more minions at once, but his summon skill has a longer cooldown.
Street Lord Wraxe should no longer get stuck in place when walking.
Vioreaper no longer spams stingers.
Onyx will no longer get a weird burst of speed when skidding to a stop after dashing.
Actor State Viewer (debug text above characters' heads) will no longer appear backwards in the Sewer map.
Street Lord Wraxe now steps back properly after missing a grab instead of sliding across the ground
Removed stop-motion ("lag") from Wraxe's grab animation
Fixed glitchy liquid pooling on the Runt+Thug double team outro
Increased footstep volume
Known Issues
Here are the newest/most relevant known issues.
Still have a few fixes/improvements to make on the Chain Splicer H scene anims, especially to the second part of the intro. There are some minor issues with the chains due to having to use a slightly older rig for compatibility. Will be fixed in next update!
The Chain Splicer currently has no unique H attack animation. His windup animation will receive new FX soon to distinguish between an H attack and regular attack.
New loading screen may have issues with 3:2 aspect ratio. We're working on a fix.
Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
Chain Splicer can immediately hit Onyx after an H scene if he had wound up to attack before the H scene began.
Kanji on the Chain Splicer's jacket is backwards when he faces left (will be fixed in next update).
Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
Street Lord Wraxe's hitbox is not good, especially during his attack animations (Onyx's hits will usually miss when it looks like they should land). He's the first enemy to move a lot from his origin during animations, and this separates him from his collider.
Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
godmode on/off - Makes Onyx indestructible.
onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
setgamespeed # - Multiplies the game speed by the number specified.

Скриншоты/Примеры (в виде превью)


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Скриншоты резерв/turboimagehost

Обновлено 11.03.2022г | Торрент-файл перезалит | Обновлено до версии February 28.2022



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DANDOS

Стаж: 11 лет 5 месяцев

Сообщений: 600

Рейтинг: 3.62 

04-Май-14 11:51:41 (спустя 33 минуты)

[Цитировать] 

на самом деле не плохо, остается надеяться что проект не загнется, пока есть аж одна секс анимация)
[Профиль]  [ЛС] 

nardanardalol

Стаж: 10 лет 11 месяцев

Сообщений: 731

Рейтинг: 3.90 

04-Май-14 11:51:41 (спустя 33 минуты)

[Цитировать] 

22576714на самом деле не плохо, остается надеяться что проект не загнется, пока есть аж одна секс анимация)
Ну не одна. Их по сути здесь три, с переходом одна в другую. Правда, не понять из за чего столько места занимает? Там же всего один уровень, который очень короткий и два вида врагов, для одного из которых даже нет секс анимаций.
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StasMan

Стаж: 16 лет 6 месяцев

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Рейтинг: 7.77 

04-Май-14 11:51:41 (спустя 33 минуты)

[Цитировать] 

красивая рисовка,крутое музыкальное сопровождение в целом очень интересный проект,ждём обнов.
[Профиль]  [ЛС] 

mojo1

Стаж: 8 лет 8 месяцев

Сообщений: 213

Рейтинг: 6.17 

04-Май-14 11:51:41 (спустя 33 минуты)

[Цитировать] 

Проект интересный, хотя пока весь контент есть на скриншотах, будем ждать
[Профиль]  [ЛС] 

Shedon

Стаж: 15 лет 10 месяцев

Сообщений: 167

Рейтинг: 7.91 

04-Май-14 11:51:41 (спустя 33 минуты)

[Цитировать] 

22577135Проект интересный, хотя пока весь контент есть на скриншотах, будем ждать
На партреоне уже июльское обновление висит. Так что скорее всего контент уже есть.
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BitLake

Стаж: 16 лет 9 месяцев

Сообщений: 674

Рейтинг: 1.34 

04-Май-14 11:51:41 (спустя 33 минуты)

[Цитировать] 

Напомню, что раньше эти разрабы кинули на деньги со своим предыдущим проектом.
Назывался Malise and the Machine. И за годы доения денег, на потреоне они выпустили аж 0.05 версию.
[Профиль]  [ЛС] 

ikis83

Стаж: 10 лет 12 месяцев

Сообщений: 650

Рейтинг: 10.54 

04-Май-14 11:51:41 (спустя 33 минуты)

[Цитировать] 

22578439Напомню, что раньше эти разрабы кинули на деньги со своим предыдущим проектом.
Назывался Malise and the Machine. И за годы доения денег, на потреоне они выпустили аж 0.05 версию.
А, это та 0.05, которую еще 3 года доили. Ага, помним...
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toutovdnepr

Стаж: 5 лет 7 месяцев

Сообщений: 427

Рейтинг: 1.68 

04-Май-14 11:51:41 (спустя 33 минуты)

[Цитировать] 

Вы же понимаете что можно 0.05 назвать 0.999?
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Drackula3000

Стаж: 16 лет 9 месяцев

Сообщений: 146

Рейтинг: 10.80 

04-Май-14 11:51:41 (спустя 33 минуты)

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22578439Напомню, что раньше эти разрабы кинули на деньги со своим предыдущим проектом.
Назывался Malise and the Machine. И за годы доения денег, на потреоне они выпустили аж 0.05 версию.
По сути так и есть, я уверен, что практически все разработчики на патреоне так, или иначе затягивают с разработкой и дозируют к примеру то что реально могут сделать за месяц, они растянут на 3. Логики мало если быстро выпустить продукт, все патроны просто отпишутся. Просто есть те, кто дают уже +/- годный контект и потихоньку его пилят. А есть те, кто просто чуть ли не демки выпускает и мурыжит микро обновами.
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splend9

Стаж: 17 лет 6 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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Хрень полная , вообще не впечатлило. Скорее всего это и есть очередной их проект для доения. Я следил за этой разработкой игры они её уже больше года маринуют и в начале выглядело многообещающе а сейчас я понимаю ,что это очередная попсовая безвкусица. Разрабы в начале показывали варианты гг на выбор и у них гг был в начале отрисован без 3d и некоторые его движения тоже. Это выглядело эстетичнее и пропорционално красиво и лицо гг было более каким то натуральным. Сейчас мы видим 3d надувную куклу с большой жопой не пропорциональной к ногам(на ноги смотришь и кажется как будто они переломаны у ней , по отношению к её огромному пердаку они слишком тощие и вцелом выглядят как у больной Полиомиелитом) и естественно, конечно же любимая болезнь всех попсовых разрабов страдающих безвкусицей - барабанная дробь -тадаааааам- БИДОНОМАНИЯ! Причесон взят из модели причёсок на DAZ3D (да похоже и голова целиком спижена с причёской этой ,лицом, мейкапом и вставлена в это псевдорисованное убогое 3d) там в таком стиле этот причесон представлен в разных вариантах светлых тонах , разноцветных , шатенка , брюнетка и брюнетка там с синими вкроплениями цвета смотрится просто окуительно . Здесь мы видим какие то колтуны свалявшиеся которые колыхаются единой массой. 3д вид в котором представлена эта демка такаяже как и игра Sassy Squad походу разрабы и коцепт сшиздили с Sassy Squad. В общем говно какое то, у разрабов ни ума ни фантазии.
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zpzp777

Стаж: 6 лет 12 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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а мне вот зашло, надеюсь в этот раз разрабы не подведут)
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Пих

Стаж: 18 лет 10 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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22579407

Цитата

Хрень полная , вообще не впечатлило. Скорее всего это и есть очередной их проект для доения. Я следил за этой разработкой игры они её уже больше года маринуют и в начале выглядело многообещающе а сейчас я понимаю ,что это очередная попсовая безвкусица. Разрабы в начале показывали варианты гг на выбор и у них гг был в начале отрисован без 3d и некоторые его движения тоже. Это выглядело эстетичнее и пропорционално красиво и лицо гг было более каким то натуральным. Сейчас мы видим 3d надувную куклу с большой жопой не пропорциональной к ногам(на ноги смотришь и кажется как будто они переломаны у ней , по отношению к её огромному пердаку они слишком тощие и вцелом выглядят как у больной Полиомиелитом) и естественно, конечно же любимая болезнь всех попсовых разрабов страдающих безвкусицей - барабанная дробь -тадаааааам- БИДОНОМАНИЯ! Причесон взят из модели причёсок на DAZ3D (да похоже и голова целиком спижена с причёской этой ,лицом, мейкапом и вставлена в это псевдорисованное убогое 3d) там в таком стиле этот причесон представлен в разных вариантах светлых тонах , разноцветных , шатенка , брюнетка и брюнетка там с синими вкроплениями цвета смотрится просто окуительно . Здесь мы видим какие то колтуны свалявшиеся которые колыхаются единой массой. 3д вид в котором представлена эта демка такаяже как и игра Sassy Squad походу разрабы и коцепт сшиздили с Sassy Squad. В общем говно какое то, у разрабов ни ума ни фантазии.
и несмотря на их дойку у них 862 патрона,которым достаточно увидеть одну новую полоску в месяц, кто эти люди? правильно...
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vodoley

Стаж: 11 лет 10 месяцев

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Рейтинг: 10.24 

04-Май-14 11:51:41 (спустя 33 минуты)

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Пока качается только, но по скринам может в итоге стать очень даже годным проектом. Подпишусь, чтобы следить за прогресом :)
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makkey0099

Стаж: 6 лет 12 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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обнов нет?
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Kazladoev30189

Стаж: 13 лет 10 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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не запускается, висит на сером экране
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Serj_Chemz

Стаж: 18 лет 11 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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CrashNNov1
у меня тоже не запускаось, мне помогло - убрать галочку "только для чтения" со всей папки с игрой + сам ехе файл игры запустил от админа - тогда все заработало
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denis184

Стаж: 7 лет 8 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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Начало отличное, но будут ли обновления?
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Tetracon2008

Стаж: 13 лет 5 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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там новый релиз - Two new H scenes, options screen, menu revamp and more.
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AnZeZ1

Стаж: 10 лет 7 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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Патронес, залейте новый релиз, плиз
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Эльма

Стаж: 13 лет 11 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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https://mega.nz/file/yBVwjJIS#FZjHDFLfY2skJAGbTP9Ja..._by0ev4nZR62mMxE
Туть
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dimon-alfa

Стаж: 14 лет 6 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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Так и не нашел новые сцены. Если кто разобрался, подскажите.
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John Doe123

Стаж: 11 лет 11 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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22786830Так и не нашел новые сцены. Если кто разобрался, подскажите.
после 10 волны будет босс пёсель, а после 20 волны появится босс с разводником с ним и будет 2 новых анимации, удачи :blush:
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Gixi

Стаж: 8 лет 5 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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Ссылочка умерла :(
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Kohkapusssan

Стаж: 11 лет 9 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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22576484PURE ONYX
https://mega.nz/file/ohsymRrY#id_if4jtZcf2xWd7Nduqe...PtEhOeO185Y1OQw4
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Lidiona

Стаж: 7 лет 9 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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годнота. Чем то напомнила похожую игрулю
Я так и не понял как юзать инвентарь? ну там хп восстанавливать и т.д.
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Medjahed

Стаж: 5 лет 9 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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Подскажите пожалуйста кто нибудь знает похожие игры? И хорошо бы если они были на этом сайте))
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spogins

Стаж: 11 лет 5 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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22880047Подскажите пожалуйста кто нибудь знает похожие игры? И хорошо бы если они были на этом сайте))
И хорошо бы они были завершенные xD
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xoen

Стаж: 18 лет 11 месяцев

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Рейтинг: 1.29 

04-Май-14 11:51:41 (спустя 33 минуты)

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Обновите раздачу там обнова вышла вроде как
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wcs

Стаж: 12 лет 12 месяцев

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04-Май-14 11:51:41 (спустя 33 минуты)

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22880047Подскажите пожалуйста кто нибудь знает похожие игры? И хорошо бы если они были на этом сайте))
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