Журнал изменений
r5.27c
NEW - Island - Kizan - A new jungle island players can explore and hunt Kizan on. DO NOTE THIS IS THE FIRST PASS OF THE ISLAND, and mainly contains NPCs on the upper part of the island, while the lower part of the island is only for hunting! There’s also two new music tracks for Kizan. Visit Juin after talking to Selis and Horveek to get started on ship quest! (Also don’t forget to talk to Kort, he can help you travel up and down the island later!)
NEW - NPCs with full acts - Pherris (MxF, short ful), Kort (MxM, kizan), and Alizeth (FxF, tall davh) on Kizan (upper part).
NEW - Steamworks mod support - Mods can now be uploaded and downloaded via Steamworks too, instead of just manually. (NOTE: The page is not enabled prior full release of the build, but uploader does work!)
NEW - Ful subspecies for Davh - A tribal fox subspecies of davh native to Skiia. Has a unique fox head morpher, 6 unique ful skins + 1 generic fox skin shared from Davh, and 4 tail variations. The wild ful on Skiia are replaces with the actual ful subspecies; Old captures are not updated as they’re technically just davh with fox skins!
NEW - Advanced Fur - New fur system on characters with improved visuals and generally better performance. This requires DX11 GPUs, but older hair shells system is available for non-DX11 GPUs. Has options menu option added to furs.
NEW - Species specific vaginas - Added unique and more detailed vagina meshes for each species.
NEW - Added smooth penis and vagina option - It is now possible to switch to “smooth†(undetailed) versions of penis and/or vagina in options menu. The option allows disable or enabling both individually and only on player, on npcs, or on everyone.
NEW - Softbody effect - This effect adds some additional “tertiary†motion (if primary is animation, and secondary is jiggles) to softer body parts like breasts, butts, and stomachs. Morphers adjust the softbody effect amount (e.g. small butt wobbles less than big bugg). Has a new options menu option related to it.
NEW - Map detail pass - Skiia map is now updated to a more detailed and accurate one, and matched in ratio with Kizan map.
NEW - MODDING - Custom NPCs and conversations - Ability to create new written NPCs with ability to use existing animations on modded characters. This feature allows adding custom NPCs with unique dialogue that can reuse sex animations used by other NPCs.
NEW - MODDING - Conversation overrides - Ability to override conversation nodes to expand or change conversations of existing NPCs (e.g. reuse existing act to give a sex act to Aruth).
NEW - MODDING - Character overrides - Ability to override existing characters ingame, although pre-made NPCs will always keep certain parts to ensure they work in-game.
NEW - MODDING - Helper tool - Will print out location information and certain previews to help out setting new NPCs and act locators up.
New - Prey special palettes are reworked to be both more colorful but also truer to original colors; Generally it means that there’s one or two bright colors on special palettes instead of a fully muted palette replacing all colors.
New - Quality of life “portals†that make some travel actions easier and faster; E.g. Ship hull ladder leading to ship from the sea. Or ladder on Kirhaal dock leads up now, instead of forcing player to jump up. Or ship portals to dock when looking towards right from the ship exits or crew camp when looking left.
New - Minor NPCs - Lumbergirls Kara and Rotta on Skiia lumbercamp, and Losch and Droog on Kizan.
New - Vision blockers added to tall(est) grass/wheat on Skiia; They block visibility to the player while hiding in the grass, but prey will still spot the player if they get too close.
New - Reworked all spawners on Skiia to improve both coverage and availability of certain skins.
New - Reworked Skiir’s Wrath pass. It is now event driven as opposed to just barren pass you walk through.
Added a toned body material for certain faelain characters (Timathi <3 and some new ones).
Added one shot blurbs to some NPCs or locations in-game.
Added jiggle performance tweaks to enable and disable jiggles based on distance.
Added missing kizan head morphers to character creator.
Added fur performance tweaks to enable and disable fur based on distance similarly to jiggle, also culls the fur meshes out completely at distance.
Added permanent collars item to followers that can be removed like a normal item when recruited to crew.
Added body furs to characters, filtered based on species (e.g. faelain and ful have all body fur, davh has limited, while kizan has none).
Added back button to character creator.
Added tail randomization to character creator randomizer when species icons are clicked.
Dialogue additions to Horveek so that you can talk about his gun more.
Dialogue additions to merchants around the market place so that they can be asked more about Horveek.
Dialogue is added to the crew on Kizan, and after they’ve met with Juin for the first time.
Dialogue additions to Alphron, Aruth, and Rolan to add topics about Horveek and Shiri (and Selis in case of Alphron).
Dialogue additions to Bimmy to talk about their sailing a bit more after encountering Pherris on Kizan.
Dialogue improvements to the dialogue of Timathi, and Girda.
r5.27b: Added backups to actor updates when updating an older actor data to match newer changes.
r5.27b: Added toggle to hide ear tip and jaw corner fluffs on faelain in character creator.
r5.27b: Increased maximum crew size to 8.
r5.27b: Increased maximum stack sizes for piercings.
Increased maximum stack sizes for dyes, ammo, and currencies.
r5.27b: Improved performance of act ghosts further (removes some additional meshes that are not used.
r5.27b: Improved vagina piercing locations as occasionally it looked like the piercings were floating
Improved jiggle smoothness dependent on fps by reworking delta time calculations.
Improved species/subspecies tool tip texts for character creator.
Improved inventory restocking for Tecius to ensure he gets new items too, instead of just slowly draining up.
Improved eye shaders to use detail dots to evade soulless looks.
Improved load times by switching all textures to streaming.
Improved cloud performance with reprojection settings.
Improved performance of act ghosts (removes more of the unnecessary effects from them).
Improved expose butt character creator animation to show vagina a bit better so that it’s easier to tweak and preview it.
Improved head look weights when looking at things (e.g. in main menu)
Improved distant visuals of Skiia’s mountain as it was looking a bit too smudgy.
Improved rough dirt visuals on Skiia to add a bit more fidelity to it.
Improved character body transparency between components by using vertex color cutoff instead of transparency pixel to save a sampler in shader.
Improved lantern shadow casting.
Improved dynamic placement of random act locators.
Improved fur color baking to only bake once and then reuse the baked texture all around the character.
Improved conversation raycasts with NPCs to make triggering conversations a bit easier.
Improved animation performance by disabling unused solvers (largely in actors not in acts).
Improved occlusion culling accurate on Skiia to better block out buildings and such on Kirhaal.
Improved reliability of auto save and it is now using back ups while saving for safety’s sake.
Improved overlap checks to only check nearest usable act locators.
r5.27b: Fixed missing collision in Kizan waterfalls allowing player to enter the void.
r5.27b: Fixed issue with abandoned shack locking player in conversation.
r5.27b: Fixed modding display showing wrong keys for next and previous.
r5.27b: Fixed issue with rope and lumber quests checking player’s wealth wrong.
r5.27b: Fixed vagina not getting ghost material properly.
r5.27b: Fixed italics issue in ship names in Pherris dialogue.
r5.27b: Fixed Ribbon’s participation in rope and lumber quest triggering item options too early.
r5.27b: Fixed overly wiggly tail in Character Creator expose butt/tail preview.
Fixed grammar in Kess and Shiri’s conversations.
Fixed player not being able to sleep at night (always possible, regardless of when the player last slept).
Fixed auto saving occurring while in pause mode.
Fixed inconsistencies with screen fader speeds.
Fixed character code paste not pasting identical character due to detail material color alpha changing.
Fixed tiny breasts being overly jiggly.
Fixed bug in trading interface where placeholder was preventing item handling.
Fixed old shells fur shell count increasing and taking excess memory.
Fixed one particle effect on Kirhaal visible throughout the whole island.
Fixed jiggle and some animation movement occurring while paused.
Fixed collision issues in the showroom.
Fixed time progression occasionally triggering hour change twice.
Fixed performance for people wanting to click everything to max without reading tooltips by removing supersampling from options xD
Fixed conversation progression occurring with ESC menu open.
Fixed auto saving issues due to its raycast hitting player collider.
Fixed issue with act locators not re-initializing their animations when pooled.
Fixed Kirhaal mansion’s chest spawning empty (not really a fix, because it was intentional, but it’s more fun now, thus a fix!)
Fixed Spirit quest failing to remove ripe davh drop.
Fixed error when unequipping equipment that weren’t equipped.
Fixed loading and repairing issues of very old characters.
Fixed bug with pronoun and voice not resetting properly when creating characters.
Fixed prey spawning in front of the player or right near the player to stop prey respawning instantly.
-r5.26.1:
Changes to basic gunplay; Stinger (default rifle) now obscures less when shot by having more horizontal smoke, improved muzzle flash, added trails to shots and made the bullet position always visible at distance to communicate bullet flight paths better, and changed attack animation shorter to allow faster second shot.
Changed autorunning to work while inventory is open.
Improved swimming particle effects.
Improved “realistic” color grading to improve visibility at night.
Improved look at function in menu to include jiggle effects.
Fixed rifle fire point switch happening prior each shot instead of after.
Fixed interaction names for chests.
Fixed ghost fashion not loading for player on older saves.
Fixed lantern appearing multiple times in store.
Fixed act locator overlapping table in the game room.
Fixed problem with capturing and rifle state.
Fixed inconsistent camera ceiling checks in Showroom mini room stages.
Fixed return items command unequipping items twice.
Fixed pooled actors not re-determining their voice in some cases.
Fixed pooled actors not clearing fur and cloth masks in some cases.
Fixed davh nose piercings reversed slots.
Fixed piercings having different scales on subsequent equips.
Fixed missing or incorrect noise surfaces on certain objects.
Fixed footprints appearing on wrong object types.
Fixed censoring breaking on breasts after acts.
Fixed Myghan giving repeated rewards.
Fixed a hole on terrain.
Fixed winter scene tree branch sticking through character’s head.
- r5.25 build 3
- Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you don’t need any yet! The small new market in Kirhaal has most of the important traders in it.
- Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
- Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the “trader” can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
- Hidden special skins to hunt until 4th of November for Hallowe-.. I mean Hallautum-... no wait Fallween! There're 6 unique skins in total, 3 for both faelain and davh; They’re hiding all around the island.
- Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosun’s dialogue in general is extended, and there’s a new crew mate on ship.
- Act locators are now “dynamic” (“near infinite amount” vs few manual placed ones as was before). There’s also new “uphill” act types with 16 new act loops. Against “tree” and “on table” act types also spawn in the wilderness now.
- Characters’ faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because it’s kinda silly they stare into the nothingness when sleeping.
- Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly “shadowed”, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes.
-r5.25 build 2
- Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player. Note: All the major crew members will eventually have more full acts than just one ^^
- Pail, our ever first NPC, is no longer permanently angry, and there's a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too.
- Basic crew management system is in for managing the character's crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too.
- Genital piercing locators are now added in.
- Items now have proper hover information showing name, and description and value for some (the ones sellable in next preview).
- The inventory windows have proper backgrounds that communicate slot positions and slots better.
- There's now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city.
- Vegetation (grass and plants) have received some major optimization pass and while it doesn't affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated (after the initial load!).
- Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance.
- Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you).
- Jiggles are a lot smoother now when moving.
- Inventory functionality has been streamlined a bit (eg you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts.
- Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better.
- Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didn't rescue them, and it was returned back to the spawning pool)
- Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping.
- Bunch of other bug fixes, and conversation fixes!
In earlier r5.25 Preview build:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- Chests and loot has been added all around the island (note that some items don't do anything yet, eg dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total, some of which expand the lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
Coming in r5.25 Preview build 3 (final):
- Trading
- Clothes
-r5.25 build 1
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- There's a seasonal event which will run until 15th day for a late xmas present <3
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total, some of which expand the lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
Coming in r5.25 Preview build 2 (Some of the planned features, more info later!):
- Proper item information overlays (e.g. hover information to tell you what some items are, expand item lore, and communicate placement better).
- Ship crew members (including MxM act).
- Equipping items (hats and piercings like for player now) for the crew members.
- Certain items will appear in acts also.
-r5.24.1
Fixed dock and some other static meshes not being blend with the terrain.
Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly).
Fixed “hat” not being abandonable in some cases.
Fixed some new acts having characters in off positions.
Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first.
Fixed Showroom genitalia checker not checking genitalia properly.
Fixed characters getting assigned to wrong slots in some acts.
Fixed filtering in character picker.
Fixed “Tasting” not having animated doggy tongue.
Added missing sound surface information.
Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues.
Changed animation handling of Showroom to match Island’s animation handling (which also fixes tongues on Showroom).
Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring.
Changed act position indicators to have emissive material so that they’re easier to spot at night.
Changed eye <-> head weights of random NPCs so that they use more eyes and less head to look at player.